Game Maker's Toolkit
Game Maker's Toolkit
  • Видео 204
  • Просмотров 183 474 825
Balatro's 'Cursed' Design Problem
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?
=== Sources and Resources ===
- Sources
[1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Reddit
www.reddit.com/r/Games/comments/1bdtmlg/ama_i_am_localthunk_developer_and_artist_for/
[2] GD Column 17: Water Finds a Crack | Designer Notes
www.designer-notes.com/game-developer-column-17-water-finds-a-crack/
[3] 136: Going in Blind with Balatro | Eggplant
eggplant.show/136-going-in-blind-with-...
Просмотров: 530 342

Видео

I just changed my entire game
Просмотров 336 тыс.2 месяца назад
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 🍿 Watch the trailer - ruclips.net/video/71MzN_vYEgo/видео.html 🍿 Developing is an on-going RUclips series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer...
Wishlist Mind Over Magnet on Steam!
Просмотров 123 тыс.2 месяца назад
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Coming 2024 Music provided by Epidemic Sound - www.epidemicsound.com/referral/vtdu5y (Referral Link)
Why Spec Ops: The Line Mattered
Просмотров 493 тыс.3 месяца назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Spec Ops: The Line has been removed from all digital storefronts, due to licensing issues. Why was this game so important? Let’s understand the context surrounding its release. GMTK Minis are short, scrappy videos designed to let me comment on noteworthy news events. Enjoy! Sources and Resources - Sources ...
Super Mario's Invisible Difficulty Settings
Просмотров 1 млн3 месяца назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty. Sources and Resources - Sources [1] New Super Mario Bros: Volume 1 | Iwata Asks iwataasks.nintendo.com/interviews/wii/nsmb/0/4/ [2] Super Mario World - 1990...
How Jusant Makes Rock-Climbing More Immersive
Просмотров 556 тыс.4 месяца назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 This year’s most innovative game is Jusant - a game that makes climbing interesting and immersive. Get the Game Steam - store.steampowered.com/app/1977170/Jusant/ PlayStation - store.playstation.com/concept/10006168 Xbox - www.xbox.com/games/store/jusant/9pjb1zrjdcbq Sources and Resources Thanks to DON’T N...
How I polished my indie magnet puzzle game (Developing 12)
Просмотров 247 тыс.5 месяцев назад
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going RUclips series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode, I take the rough draft developing in the previous episode, and add bucket loads of polish. Links Composer contact form: forms.gle/GqPZWiCxrtvaY4bN7 Credits...
The one thing you need to finish your game (Developing 11)
Просмотров 286 тыс.5 месяцев назад
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going RUclips series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode I figure out a way to finish my game - by setting a schedule, the scope, and a plan. Credits Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired License...
A puzzle game where your tools are completely random
Просмотров 263 тыс.6 месяцев назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Mosa Lina is an innovative take on immersive sims, where your problem-solving tools are picked at random. It's the next entry in a series of indie game recommendations called "Weekender". Get the Game Steam - store.steampowered.com/app/2477090/Mosa_Lina/ Games Shown ElecHead | 2021 Chants of Sennaar | 2023...
How Nintendo Designed Ultrahand
Просмотров 314 тыс.6 месяцев назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 In The Legend of Zelda: Tears of the Kingdom, Links newest tool isn’t a weapon, or a musical instrument, or a shape-shifting mask. Instead, it's a magic arm that lets you whip objects around in mid-air and then stick them together with big wodges of glue. Here's how Nintendo made this madcap new game mecha...
The World Design of Banjo-Kazooie
Просмотров 505 тыс.7 месяцев назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Boss Keys returns for a look at Rare's dynamic duo: Banjo-Kazooie. Their debut game was a standard collect-a-thon platformer with disconnected worlds, but the sequel is more of a Metroidvania with interconnected levels and backtracking. Let's dig in! Sources and Resources - Sources [1] Rare Revealed: A Rar...
A puzzle game where you decipher languages
Просмотров 352 тыс.7 месяцев назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Chants of Sennaar is an innovative puzzle game about deciphering cryptic languages. It's the first entry in a new series of indie game recommendations called "Weekender". Get the Game Steam - store.steampowered.com/app/1931770/Chants_of_Sennaar/ Switch - www.nintendo.co.uk/Games/Nintendo-Switch-download-so...
How to Make a Good 2D Camera
Просмотров 374 тыс.7 месяцев назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Making a 2D game? Then you'll need to code a camera. But there's more to it than just following the main character. Here are five tips for making a better camera. Sources and Resources - Additional resources Platformer Toolkit gmtk.itch.io/platformer-toolkit Math for Game Programmers: Juicing Your Cameras ...
The 3 Types of Detective Game
Просмотров 636 тыс.9 месяцев назад
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Back in 2017 I made a video about detective game design. And I had to dig deep to find good crime-solving games to talk about - like old PC games from the 90s and obscure indie titles on Itch. But in the last five years we've seen an explosion of great detective games - so it's time to revisit the topic an...
The Best Games from GMTK Game Jam 2023
Просмотров 1,1 млн9 месяцев назад
🔴 GMTK Game Jam home - gamemakerstoolkit.com/jam/ 🔴 The GMTK Game Jam for 2023 was - once again! - our biggest yet. In this video, Mark runs down his 20 favourite games, from a jam where every game fit the theme “Roles Reversed". Play the GMTK Game Jam 2023 games - itch.io/jam/gmtk-2023 Winning Games 00:00 - Intro 01:20 - Princess Paladin - woutervanvugt.itch.io/princess-paladin 02:10 - LedgePa...
The Genius AI Behind The Sims
Просмотров 982 тыс.10 месяцев назад
The Genius AI Behind The Sims
Valve's "Secret Weapon"
Просмотров 1,4 млн11 месяцев назад
Valve's "Secret Weapon"
How Nintendo Solved Zelda's Open World Problem
Просмотров 2,5 млнГод назад
How Nintendo Solved Zelda's Open World Problem
Why Capcom is the King of Remakes
Просмотров 453 тыс.Год назад
Why Capcom is the King of Remakes
Don't make this assumption about your players (Developing 10)
Просмотров 735 тыс.Год назад
Don't make this assumption about your players (Developing 10)
How To Think Like A Game Designer
Просмотров 649 тыс.Год назад
How To Think Like A Game Designer
How I make puzzles for my indie magnet game (Developing 9)
Просмотров 355 тыс.Год назад
How I make puzzles for my indie magnet game (Developing 9)
How Neon White Lets You Speedrun Speedrunning
Просмотров 501 тыс.Год назад
How Neon White Lets You Speedrun Speedrunning
How Fortnite Exploits Your FOMO
Просмотров 456 тыс.Год назад
How Fortnite Exploits Your FOMO
The Unity Tutorial For Complete Beginners
Просмотров 3 млнГод назад
The Unity Tutorial For Complete Beginners
Why do God of War's Characters Keep Spoiling Puzzles?
Просмотров 524 тыс.Год назад
Why do God of War's Characters Keep Spoiling Puzzles?
The World Design of Elden Ring
Просмотров 931 тыс.Год назад
The World Design of Elden Ring
You Should Play Rollerdrome
Просмотров 444 тыс.Год назад
You Should Play Rollerdrome
How Game Designers Solved These 11 Problems
Просмотров 2,6 млнГод назад
How Game Designers Solved These 11 Problems
Three things that inspired me to finish my game (Developing 8)
Просмотров 327 тыс.Год назад
Three things that inspired me to finish my game (Developing 8)

Комментарии

  • @shamis7054
    @shamis7054 9 минут назад

    The music sounds like it's free.

  • @fictitiousnightmares
    @fictitiousnightmares 36 минут назад

    Thank you for this tutorial. It was very helpful. I followed through, solved problems and added every addition you suggested and then some more of my own. Good learning project. I wish you would include the little target in the assets you used for shooting with the missile at the end. Anyway, thanks again.

  • @squibble08
    @squibble08 Час назад

    if you ask me, this is a feature and not a bug. "if you wanna play the game 'wrong', you can do that. just dont expect it to be as fun."

  • @SilvesterBoots
    @SilvesterBoots Час назад

    One of the things that came to mind, are pacifist runs. I remember how my friend shared his attempts to went through og Deus Ex almost without violence. Which I followed. Then there are games like Iji, that specifically keeps count of killed. Somewhere by the end you realize truthfully that story could be little bit less sorrowful.

  •  2 часа назад

    26.09 Random.Range Doesnt work. what can I do?

  • @alfiebearo9024
    @alfiebearo9024 3 часа назад

    I am not new I just need to be better

  • @mikulskibartosz
    @mikulskibartosz 4 часа назад

    "How I learned Unity without following tutorials" a tutorial ;)

  • @inferno057
    @inferno057 5 часов назад

    i feel like all the recent games are lacking on that aspect

  • @Haydenthemaker1000
    @Haydenthemaker1000 8 часов назад

    Make the outline then follow the fun. If u force the outline without fun you end up with boredom. If you ignore the outline and only follow the fun your manager will catch you jackerbaiting

  • @Calcium_lover
    @Calcium_lover 9 часов назад

    I tried changing the name and got 7 errors

  • @msmigs1173
    @msmigs1173 10 часов назад

    I just realized i cheated the last level haha i did it a very different way

  • @SnoopyMatcha
    @SnoopyMatcha 10 часов назад

    24:34 My pipe isn't spawning. Does anyone have any solutions? (I use Visual Studio 2022)

  • @msmigs1173
    @msmigs1173 10 часов назад

    that demo was incredibly fun, especially the last level, very tricky and a close timing

  • @JamesMiller-gt2ii
    @JamesMiller-gt2ii 10 часов назад

    It sounds like more of a personal issue that a game one, if you cant handle a game then dont play it or minumize your time on it, devs imploment change to keep engagement, continue new content, stay relevant, and ultimatly make more money. If you get addicted then thats 100% on you. If you dont have self controll then dont engage, regardless of the intentions (or what you believe to be) of the game devs, even if it were true that game devs want u addicted to their product thsn it wouldent matter anyway, every Mega company and corperatuon wants money (not like thats a bad thing) regardless of your mental state

  • @_Pigen
    @_Pigen 12 часов назад

    I finally got around to watching this video, and I just wanted to say I feel like I've missed my chance to experience this game, even though I already know what happens. I saw Spec Ops on sale not too long before it got removed. I remembered seeing a previous video about it, maybe yours or someone else's, so I considered picking it up. I decided I'd get it another time, as I already had games I wanted to play through first. A bit later, I saw this video in my feed when it was originally posted. I immediately checked Steam and saw the game was removed.

  • @msmigs1173
    @msmigs1173 13 часов назад

    BRO N++ WAS MY ENTIRE CHILDHOOD ALONG WITH THAT ONE MOTORCYCLE GAME

  • @Nirvexis811
    @Nirvexis811 13 часов назад

    my pipespawner speed not changing when change the value?? , any suggestion??

  • @themeraldsword1630
    @themeraldsword1630 15 часов назад

    Idea: make a dlc with platforming levels

  • @Tk_the_0ne
    @Tk_the_0ne 15 часов назад

    my ui is not showing please help

  • @jellybrain7320
    @jellybrain7320 18 часов назад

    12:55 I think nintendo heard mark and decided ''hey why not add a powerup that turns you into smb2 mario?''

  • @Gustmazz
    @Gustmazz 20 часов назад

    This game was incredible. The last time i've played it was so long ago, yet I still remember almost everything vividly.

  • @RTU130
    @RTU130 20 часов назад

    Why is Ocarina of Time considered a puzzle box game? Only the Water Temple is a puzzle box, right? 7:42

  • @MarkerColorfulFantasy
    @MarkerColorfulFantasy День назад

    alr why does the pipe show up in front of my bird

    • @JokuTurhake
      @JokuTurhake 20 часов назад

      There’s a thing in the SpriteRenderer called ”Order In Layer” located under Additional Settings.

  • @neverdie2561
    @neverdie2561 День назад

    One day better is a master piece

  • @samlaenen8209
    @samlaenen8209 День назад

    4:43 assuming a synergy could exist between any number of cards (like the body slam, barricade, entrench combo having at least 3 different cards) not just 2, you should actually calculate all the different possible combinations of cards by taking the sum of mathematical combinations for n=10, with k ranging from 1 to 10; resulting in 1023 different possible synergies.

  • @mekgaming111
    @mekgaming111 День назад

    Hi, I am new to unity and programming in general. I want to create games for cp and pc alike, is it possible to make it my living? gaming is my passion and I would like to be a creator instead of just playing them all my life. Thanks for the tutorial, it inspired me.

  • @LPJZ456
    @LPJZ456 День назад

    Sniffing its own farts? You want to clarify what that means a little, your channel cant be comedic and informative without being ass at both, stick to a land and stay in it, cause its not a funny joke nor is it a good critique.

  • @LPJZ456
    @LPJZ456 День назад

    This video's criticisms sounds like you need to point criticisms, he rarely spoke and only did when needed too. Its human, i like your channel and other vids but this series on dead space seems to lack genuine criticism of one who has played the games.

  • @skyllamma991
    @skyllamma991 День назад

    I had one never stop cheating death

  • @UsedToBeFriend
    @UsedToBeFriend День назад

    on the wave of sad news i installed the prey for the third time and it finally clicked largely at the moment when traversal application of the gloo suddenly came to mind in the near beginning.

  • @Jswrfunbros
    @Jswrfunbros День назад

    ITSS SOO HARD, i keep on coming back to this every now and then because i have always wanted to be a game developer, but im sure ill finally get it soon, but GREAT video btw!

  • @rinrevo
    @rinrevo День назад

    awesome intro song

  • @myaapplesauce9400
    @myaapplesauce9400 День назад

    Small correction on 35:53, the Hollow Knight is canonically non-binary and uses they/them and it/its pronouns. Same goes for the player character.

  • @snowfle
    @snowfle День назад

    When doing the Pipes Prefab, make sure you don't accidentally give the individual "Top Pipe" and "Bottom Pipe" the MoveScript and make sure its for the full prefab instead. I accidentally gave both the full prefab and the individual pipes the move script, and it caused my pipes to move way faster than my hitboxes, so I never was able to trigger the score increase since my player could never reach the hitbox. It took me literally forever to figure it out, so I wanted to bring it up just in case someone else makes the same mistake LOL!

    • @snowfle
      @snowfle День назад

      ALSO! Use. the. Debug. Log! It helped me realize that the player wasn't hitting the hitbox at all, vs there being an issue with the hitbox itself. <3 I used the line " Debug.Log("Trigger Hit"); " in the " if (collision.gameObject.layer == 3) " section so that it would tell me in the console when the player hit the hitbox!

  • @GreatBanshee
    @GreatBanshee День назад

    Nah that puzzle was easy. It took me about 5 seconds to figure out what the idea was. The method I use for solving puzzles is working backwards, thinking about what I need in parts and trying to find out ways to get there. It wasn't hard to deduce that in order to get to the end, you need to get Magnus to the right side of the screen. Well how do get him over there? You leave him in the empty space and come pick him up after you turn the magnet back on. I feel like if anyone was willing to spend even just a couple minutes on it, they'd eventually realize the solution.

  • @Sleepfullrelax
    @Sleepfullrelax День назад

    How can i use my code from pycharm?

  • @rinrevo
    @rinrevo День назад

    Excellent excellent work as always

  • @R-SXX
    @R-SXX День назад

    This depiction of duabi is far more interesting then all bf2042 maps combined

  • @NateTheGnat
    @NateTheGnat День назад

    The Lost Levels was the hard mode of SMB 1 made into its own game.

  • @sekhsuwarrior88
    @sekhsuwarrior88 День назад

    Amazing representation and very easy to understand. I appreciate your good work.

  • @TheRealJackArthur
    @TheRealJackArthur 2 дня назад

    Firewatch is a fantastic experience. Pacing, storytelling and mystery all on point. Definitely a game writers and designers should take a close look at when developing their own titles!

  • @Linkman8912
    @Linkman8912 2 дня назад

    I GOT A CONFESSION TO MAKE I'M NO FOOL EVERYONE'S GOT THEIR CHAINS TO BREAK

  • @Perkiano
    @Perkiano 2 дня назад

    But when you build a deck and jokers, you just know what hand has the biggest score, you don't have to choose

  • @Schaedelkeks
    @Schaedelkeks 2 дня назад

    Please fix your camera. There is an pixel error left of your head, just below ear level. It was in another video too. I always thing my screen is broken.

  • @sohan.gowda7
    @sohan.gowda7 2 дня назад

    how can we change the game speed for eg:- the bird should move fast in an horizontal manner , im not talking about FlapStrength, please let me know the solution

    • @GMTK
      @GMTK 2 дня назад

      You'll want to speed up the pipes, not the bird!

    • @sohan.gowda7
      @sohan.gowda7 2 дня назад

      Hey i do know that in which script should I do that ? Even I change the movespeed variable it's not happening

    • @JokuTurhake
      @JokuTurhake 20 часов назад

      @@sohan.gowda7 go to the pipe prefab and change it in the inspector

  • @fictitiousnightmares
    @fictitiousnightmares 2 дня назад

    29:50 ok how did you go from our bird and screen being in that tiny space in the bottom left to looking at game view here and seeing the bird properly on the big canvas? My bird is still that little tiny box in the bottom left. EDIT: Ok when I run the game it is fine, but it makes no sense that my bird and pipes are on a 'tiny' little screen in the bottom left of the canvas and yet it works and shows up properly with the giant text 0 way far away from where the game objects are. My mind cannot wrap around any logic on this. 35:38 Can't you just use a 'using' statement of some sort for PipeMiddleScript to be able to see/use LogicScript? Seems like that would be easier than that whole tag=component process.

    • @JokuTurhake
      @JokuTurhake 20 часов назад

      Unity just doesn’t care about the size of the canvas in editor. It would be pretty annoying if your entire UI was in the way all the time. Also you can’t use Using to get the specific instace of the LogicScript component on the specific LogicManager GameObject in that specific scene. You’d just have a useless reference to the LogicScript text file asset if it were possible.

    • @fictitiousnightmares
      @fictitiousnightmares 19 часов назад

      @@JokuTurhake I don't think it would be annoying at all considering you can easily disable visibility of it if need be and it would be the same size as what you are seeing on screen, which just makes sense. But yeah, I learned unity does it differently after some research. I still find it annoying. Thanks for the response.

  • @valerielee9875
    @valerielee9875 2 дня назад

    Also. I LIKE how the worlds in sims 3 seems like an open word in the game. U really CAN get that open world feeling when playing the Sims 3 even if it isn't it STILL FEELS like it is. Something Sims 4 won't DO. Sims 3 just has good things about it and I ENJOY playing it so much. Would also NOT mind trying to get and play Sims 2 at some point. But I heard how hard it is to get anymore. Thats to bad. I also heard it has some problems but being it IS an OLDER game than Sims 3 is, I understand that too. Ty for posting. This was interesting. 🤩👍✌

  • @valerielee9875
    @valerielee9875 2 дня назад

    I like the sims trates system and hoe it was made. Its has some cool Trates. Different from how it works in sims 4. I have fun useing the trates system when I play the sims 3. I think its more unique and adds in for some good game play in thr Sims 3. 🤩👍✌

  • @kataro100
    @kataro100 2 дня назад

    The simple answers is most of the time the best answers.

  • @Moronsupport
    @Moronsupport 2 дня назад

    20:58 a think i entered the code right but it wont let me drag the prefab into the slot, the slot wont show up, i need help

    • @JokuTurhake
      @JokuTurhake 20 часов назад

      Did you set it to public?